//==============================================================================
//Ball of fire
//==============================================================================

//==============================================================================
define glow
{
    set hotspot
    {
        version
        {
            Visualparticle SFX Fire Ball Glow
        }
    }
}

//==============================================================================
define fire
{
   set hotspot
   {
      version
      {
         Visualparticle TG Fire Ball Size 1
      }
   }
}

//==============================================================================
define firetrail
{
   set hotspot
   {
      version
      {
         Visualparticle TG Fire Ball Trail
      }
   }
}

//==============================================================================
define smoke
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Fire Ball Smoke
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		set hotspot
		{
		version
			{
			Visualnone Jimmy
			Connect ATTACHPOINT fire hotspot
			Connect ATTACHPOINT firetrail hotspot
			Connect ATTACHPOINT glow hotspot
//			Connect ATTACHPOINT smoke hotspot
			}
		}
	}
}